Shadowrun 5e character creation sheet
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Every character receives free Karma to spend on their initial contacts. Having a wide variety of Contacts can be a valuable investment. Some contacts can supply substances runners are addicted too, fence stolen goods, and maybe, if they’re loyal enough, bail the shadowrunner out of the Lone Star holding cell. Contacts sell illegal or hard-to-obtain items, alert runners to potential employment, know someone who knows someone who knows something the runner wants to know, or are knowledgeable about the layout of a heavily guarded corporate compound. 103).Ĭontacts are a vital part of a shadowrunner’s life. When spending Karma for attributes or skills, refer to the rules for improving the character in the Character Advancement section (p. These rules still apply to when you are spending Karma. Only one attribute can be at the natural attribute limit, and gear is restricted to items with Device Ratings of 6 or less or an Availability of 12 or less. When raising skills and attributes, keep in mind the various restrictions of character creation: If a player wishes to keep some Karma for use later in the game, she may do so, though the maximum carryover is 7 Karma. Refer to the Additional Purchases and Restrictions table to note any special restrictions on purchasing items with Karma.
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Any remaining Karma can now be invested in smoothing out any rough edges, picking up or improving skills, buying additional spells, acquiring bound spirits, bonding foci to be used at the start of the game, purchasing contacts, etc. By this time the player should have a pretty good idea of her character’s backstory and what she wants her character to look like. This step is the player’s last opportunity to polish her character before making the final calculations. Basics // Combat // Magic // Matrix // Driving // Character Creation